• aosaigh 12 days ago

    > Mobile apps should die..for they add little value but cause massive privacy problems.

    Mobile apps that are a bad fit for the platform should die. Not everything needs to be a mobile app but some products and services absolutely benefit from being mobile and native.

  • zapzupnz 11 days ago

    I'd also love to see video games on mobile devices running through a browser with the same level of immersion and capability as, say, Infinity Blade, Gear.Club, Flatpack, or, heck, Minecraft.

    I know I've only cited one category of mobile app, but it illustrates the point that anybody who tells you "xyz needs to die" might have a very myopic view of what xyz actually is.

  • stevewodil 11 days ago

    VR porn is really powerful in browser. I'm not sure if that relates to anything I just wanted to let you know that there's hope

  • ttty 11 days ago

    Take a look at http://bitplanets.com

    It's a game that works on phone

  • zapzupnz 11 days ago

    Not even vaguely comparable. A rather ugly 2D browser game doesn't match the titles I suggested, nor even the most shovelware games that make the top lists on the App Store.

  • thisisweirdok 11 days ago

    there's really not a whole lot standing in the way of this being a possibility

  • zapzupnz 11 days ago

    I know it's cynical to say, but if that's the case, where are all the big budget 3D triple A games in web browsers?

    Still a long way to go, and I remain unconvinced that web browsers are the best place to play those kinds of games, especially on mobile. Even with the ability to hide the web browser chrome by adding a web app to the home screen, abstractions upon abstractions upon abstractions without proper access to system frameworks that the browser doesn't have access to (like ARKit, HealthKit, etc.) low-level APIs (like Metal, as opposed to WebGL) just get in the way of what game developers are capable of now.

    We might get there in the future, but not yet.

  • sciurus 11 days ago

    When you lay off 30% of your staff you have to deprioritize lots of things.

    https://techcrunch.com/2018/11/29/edtech-unicorn-udacity-lay...

  • jackallis 11 days ago

    that's right.

  • bargl 11 days ago

    I'm going to miss this. I was one of the 10%. I would download a video so I didn't have to download it over mobile for my commute. Then I could watch it on the bus while working problems on my laptop.

    This isn't a huge loss as 4 years ago I didn't have as much data as I do now. I'll get over it, but I'm still sad.

  • geezerjay 10 days ago

    As someone who relies on udacity's app to follow a couple of courses in scenarios where I don't have internet access (say, in a flight) this news is very disapointing. It feels like a sort of bait and switch.

  • ngngngng 11 days ago

    Browsers should give a way to download assets from websites to use later. This would be amazing for PWAs and take away the need for a dedicated app for your rather common use case.

  • hdfx 13 days ago

    Just because Udacity is withdrawing their app, it does not mean that mobile apps are dying, or should die. I have passed several courses on Udacity and other MOOCs, and I cannot imagine following a programming course from a mobile device. I need to try out the things by myself, eg.: type code in an actual IDE, install a server on your machine, use command line tools, etc, things that you can't do from a mobile app.

    "ultimately, ten percent of Udacity students downloaded the app". - this makes sense, why to develop and maintain an app that is barely used?

  • zapzupnz 11 days ago

    On the other hand, an app that was further developed and maintained might have been used more. The app, as it is, probably shouldn't have existed in the first place. There's room for an app at Udacity, but not what they made.

  • geezerjay 10 days ago

    What's wrong with udacity's app? It enables users to buy course subscriptions and follow courses even when offline, and does so painlessly and efectively. What else is it missing?

  • zapzupnz 10 days ago

    It's not missing anything, really. It just doesn't do more than the website.

  • zapzupnz 11 days ago

    > Because the Udacity app has not significantly advanced students' ability to achieve their learning and career goals

    This is oddly worded. It's not the app's fault that Udacity didn't put enough oomph behind it.

    I'm not saying that it was necessarily feasible or even possible to put more resources behind it, but the wording is irksome.

  • ashleyw 11 days ago

    I read it as more "students tend to prefer sitting at a real computer to learn".

  • zapzupnz 11 days ago

    I know that's what it means. The point (as I said twice) is that it's not worded that way; the agency is in the wrong place.

  • langitbiru 11 days ago

    I used their mobile app because I wanted to download the videos for later viewing in a place with a poor connection. But even basic feature like downloading videos did not always work correctly. It was quite frustrating. So that's why I abandoned their mobile app.

    I think maintaining a mobile app with basic functionality like downloading videos should not take much effort. We don't need a fancy mobile app where you can learn programming by dragging blocks of statements.

    Anyway, I still love Udacity. I already graduated from two nanodegrees.

  • NikolaNovak 11 days ago

    I don't think this is a good use case for "mobile apps should die", quite the opposite - how will I download the content and watch it on subway, airplane, etc?

    I don't do much video when connected, prefer written format, so without offline capability I literally have no need for video classes etc (even Netflix won me over once I could download for offline viewing).

    As well, ten percent of your user base ain't nothing!

  • jmull 11 days ago

    This sounds like the right business move for Udacity. They’ve had to lay off a significant fraction of their workforce so it makes sense to focus on the platform 90% of their students use.

    But this doesn’t have much to do with the general question of app vs web site. It really depends on what you’re doing. Also, apps and web sites have the same potential for massive privacy problems. Either way it’s up to what data is collected, how it’s secured and who it is sold to.

  • msaharia 11 days ago

    In my opinion, if only 10% of your students downloaded the app, that means you never had significant traction outside western countries. Mobile traffic is through the roof for developing Countries, often the only device owned by a learner.

  • laurynas-s 11 days ago

    For non-programming subjects that do not require writing code I found the app really useful for watching the courses offline.

    As that content is mostly free, I see why you decided to discontinue the app.

  • axit 11 days ago

    I did use the mobile app to watch lecture videos on the go. Would it be possible to put the videos in a course-wise playlist on Youtube for easy viewing?

  • CharlesW 11 days ago

    Why is that better than using Udacity's web site?

  • yjftsjthsd-h 11 days ago

    Downloading so you don't have to use cell data?

  • quickthrower2 11 days ago

    I think so. Even better: drm free mp4s

  • geezerjay 10 days ago

    Mp3s don't support video, and video is of vital importance to the vast majority of courses, specially IT.

  • quickthrower2 10 days ago

    ? I said mp4 not mp3

  • CharlesW 9 days ago

    > Downloading so you don't have to use cell data?

    Ah! Makes sense, thank you.

  • 11 days ago
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  • auct 11 days ago

    Not sure how it's today but yesr ago udacity website was slow af. To be short: make your website fast before deleting app.

    P.s. its friendly hint, i don't care actually

  • Apocryphon 11 days ago

    Sounds like abandoning React Native didn't save it.

  • franzwong 11 days ago

    Perhaps they should think about cutting features and going back to "Minimal maintainable product".

  • piyushpr134 11 days ago

    You have just killed Udacity in India